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Sunday, May 24, 2026

Fixed mudlet UI capability

I successfully built mudlet using the FreeBSD ports tree framework and mechanisms.  It installed and ran, but what I didn't know until after I was trying to play on a mud server, was that some capablity was missing.  What I saw was not very friendly, and I fought with the mapping system to try to understand that as well.  The mud showed me its fancy ansi colors and the mapping mechanism allowed me to use the numpad to move in all those cardinal directions.  What I saw then was nothing compared to what I see now and the function mudlet has for me now.

Above is what I gained, but to get there I went back to hacking on the build of mudlet to see if anything I did was the reason the interface was lacking and different scripts gave errors instead of function.  I had to figure out why all that I could see was what I discovered to be a broken UI.  I had to figure out what was actually wrong.

That grey box I could cause to be hidden, and I could use the map that was present but I didn't know how to create more maps or if I could.  I fought with mudlet while playing on the server anyway, knowing something was incomplete or missing.  I went through my Makefile and switched things from luarocks provided over to obtained by ports, I changed numerous things in the Makefile, back and forth, and either I caused more scripts to show as a bug or the same one.

I saw the error "Lua syntax error:...hare/mudlet/lua/geyser/GeyserAdjustableContainer.lua:609: attempt to index field 'Locale' (a nil value)" and put all focus on one word, Locale.  I believed it was related to localization but it turned out that after all effort to cure that issue, I was wrong.  After more banging my head against a brick wall, I decided that maybe a code checker site for lua would help me.  I don't know lua, but possibly the issue really is a syntax error as the message says.  I found a site that helped me, with AI, and gave plenty of instruction about why each bit that it fixed was not best practice or apt to cause the nil value error.

I used the corrected code result the site provided to me as the revised version of the file GeyserAdjustableContainer.lua and used GeyserAdjustableContainer.lua.orig as the untouched original file, generated a massive patch with make makepatch and then cleaned up to reinstall.

--- src/mudlet-lua/lua/geyser/GeyserAdjustableContainer.lua.orig	2026-05-14 17:24:18 UTC
+++ src/mudlet-lua/lua/geyser/GeyserAdjustableContainer.lua
@@ -10,30 +10,44 @@ Adjustable = Adjustable or {}
 
 Adjustable = Adjustable or {}
 
-Adjustable.Container = Adjustable.Container or Geyser.Container:new({name = "AdjustableContainerClass"})
+Adjustable.Container = Adjustable.Container or Geyser.Container:new({
+    name = "AdjustableContainerClass",
+    padding = 10,
+    buttonsize = 20,
+    adjLabelstyle = "background-color:rgba(0,0,0,100); border: 1px solid grey;",
+    titleTxtColor = "green",
+    titleFormat = "l",
+    attachedMargin = 0,
+})
 
-local adjustInfo = {}
+-- Static/Default Locale Table
+Adjustable.Container.Locale = Adjustable.Container.Locale or {
+    connectTo = { message = "Connect To: " },
+    disconnect = { message = "Disconnect " },
+    top = { message = "Top" },
+    bottom = { message = "Bottom" },
+    left = { message = "Left" },
+    right = { message = "Right" }
+}
 
+-- Registry for attached containers
+Adjustable.Container.Attached = Adjustable.Container.Attached or {
+    top = {}, bottom = {}, left = {}, right = {}
+}
+
 -- Internal function to add "%" to a value and round it
--- Resulting percentage has five precision points to ensure accurate 
--- representation in pixel space.
--- @param num Any float.  For 0-100% output, use 0.0-1.0
 local function make_percent(num)
     return string.format("%.5f%%", (num * 100))
 end
 
--- Internal function: checks where the mouse is at on the Label
--- and saves the information for further use at resizing/repositioning
--- also changes the mousecursor for easier use of the resizing/repositioning functionality
--- @param self the Adjustable.Container it self
--- @param label the Label which allows the Container to be adjustable
--- @param event Mouse Click event and its infomations
+-- Internal function: checks mouse position and sets state
 local function adjust_Info(self, label, event)
     local x, y = getMousePosition()
     local w, h = self.adjLabel:get_width(), self.adjLabel:get_height()
     local x1, y1 = x - event.x, y - event.y
     local x2, y2 = x1 + w, y1 + h
     local left, right, top, bottom = event.x <= 10, x >= x2 - 10, event.y <= 3, y >= y2 - 10
+    
     if right and left then left = false end
     if top and bottom then top = false end
 
@@ -51,25 +65,29 @@ local function adjust_Info(self, label, event)
         end
     end
 
-    adjustInfo = {name = adjustInfo.name, top = top, bottom = bottom, left = left, right = right, x = x, y = y, move = adjustInfo.move}
+    self.adjustInfo = {
+        name = self.name, 
+        top = top, 
+        bottom = bottom, 
+        left = left, 
+        right = right, 
+        x = x, 
+        y = y, 
+        move = (self.adjustInfo and self.adjustInfo.move)
+    }
 end
 
---- function to give your adjustable container a new title
--- @param text new title text
--- @param color title text color
--- @param format A format list to use.  'c' - center, 'l' - left, 'r' - right,  'b' - bold, 'i' - italics, 'u' - underline, 's' - strikethrough,  '##' - font size.   For example, "cb18" specifies center bold 18pt font be used.   Order doesn't matter.
 function Adjustable.Container:setTitle(text, color, format)
     self.titleFormat = format or self.titleFormat or "l"
-    self.titleText = text or self.titleText or string.format("%s - Adjustable Container")
+    self.titleText = text or self.titleText or string.format("%s - Adjustable Container", self.name)
     self.titleTxtColor = color or self.titleTxtColor or "green"
+    
     if self.locked and (self.connectedContainers or self.lockStyle == "standard" or self.lockStyle == "border" or self.lockStyle == "full") then
         return
     end
     self.adjLabel:echo(string.format("  %s", self.titleText), self.titleTxtColor, self.titleFormat)
 end
 
-
---- function to reset your adjustable containers title to default
 function Adjustable.Container:resetTitle()
     self.titleText = nil
     self.titleTxtColor = nil
@@ -77,65 +95,58 @@ end
     self:setTitle()
 end
 
--- internal function to handle the onClick event of main Adjustable.Container Label
--- @param label the main Adjustable.Container Label
--- @param event the onClick event and its information
 function Adjustable.Container:onClick(label, event)
+    self.adjustInfo = self.adjustInfo or {}
     if label.cursorShape == "OpenHand" then
         label:setCursor("ClosedHand")
     end
-    if event.button == "LeftButton" and not(self.locked and not self.connectedContainers) then
+    
+    if event.button == "LeftButton" and not (self.locked and not self.connectedContainers) then
         if self.raiseOnClick then
             self:raiseAll()
         end
-        adjustInfo.name = label.name
-        adjustInfo.move = not (adjustInfo.right or adjustInfo.left or adjustInfo.top or adjustInfo.bottom)
-        if self.minimized then adjustInfo.move = true end
+        self.adjustInfo.name = label.name
+        self.adjustInfo.move = not (self.adjustInfo.right or self.adjustInfo.left or self.adjustInfo.top or self.adjustInfo.bottom)
+        if self.minimized then self.adjustInfo.move = true end
         adjust_Info(self, label, event)
     end
+    
     if event.button == "RightButton" then
-        --if not in the Geyser main window attach Label is not needed and will be removed
-        if self.container ~= Geyser and table.index_of(self.rCLabel.nestedLabels, self.attLabel) then
+        if self.container ~= Geyser and self.rCLabel and table.index_of(self.rCLabel.nestedLabels or {}, self.attLabel) then
             label:hideMenuLabel("attLabel")
-            -- if we are back to the Geyser main window attach Label will be re-added
-        elseif self.container == Geyser and not table.index_of(self.rCLabel.nestedLabels, self.attLabel) then
+        elseif self.container == Geyser and self.rCLabel and not table.index_of(self.rCLabel.nestedLabels or {}, self.attLabel) then
             label:showMenuLabel("attLabel") 
         end
 
-        if not self.customItemsLabel.nestedLabels then
+        if self.customItemsLabel and (not self.customItemsLabel.nestedLabels or #self.customItemsLabel.nestedLabels == 0) then
             label:hideMenuLabel("customItemsLabel")
-        else
+        elseif self.customItemsLabel then
             label:showMenuLabel("customItemsLabel")
         end
     end
-    label:onRightClick(event)
+    
+    if label.onRightClick then label:onRightClick(event) end
 end
 
--- internal function to handle the onRelease event of main Adjustable.Container Label
---- raises an event "AdjustableContainerRepositionFinish", passed values (name, width, height, x, y)
--- @param label the main Adjustable.Container Label
--- @param event the onRelease event and its information
-function Adjustable.Container:onRelease (label, event)
-    if event.button == "LeftButton" and adjustInfo ~= {} and adjustInfo.name == label.name then
+function Adjustable.Container:onRelease(label, event)
+    if event.button == "LeftButton" and self.adjustInfo and self.adjustInfo.name == label.name then
         if label.cursorShape == "ClosedHand" then
             label:setCursor("OpenHand")
         end
         raiseEvent(
           "AdjustableContainerRepositionFinish",
           self.name,
-          self.get_width(),
-          self.get_height(),
-          self.get_x(),
-          self.get_y()
+          self:get_width(),
+          self:get_height(),
+          self:get_x(),
+          self:get_y()
         )
-        adjustInfo = {}
+        self.adjustInfo = {}
     end
 end
 
--- internal function to handle the onMove event of main Adjustable.Container Label
--- @param label the main Adjustable.Container Label
--- @param event the onMove event and its information
-function Adjustable.Container:onMove (label, event)
+function Adjustable.Container:onMove(label, event)
+    self.adjustInfo = self.adjustInfo or {}
     if self.locked and not self.connectedContainers then
         if label.cursorShape ~= 0 then
             label:resetCursor()
@@ -143,236 +154,182 @@ function Adjustable.Container:onMove (label, event)
         return
     end
     
-    if adjustInfo.move == nil then
+    if self.adjustInfo.move == nil then
         adjust_Info(self, label, event)
     end
 
     if self.connectedToBorder then
         for k in pairs(self.connectedToBorder) do
-            if adjustInfo[k] then
+            if self.adjustInfo[k] then
                 label:resetCursor()
                 return
             end
         end
     end
 
-    if adjustInfo.x and adjustInfo.name == label.name then
+    if self.adjustInfo.x and self.adjustInfo.name == label.name then
         self:adjustBorder()
         local x, y = getMousePosition()
         local winw, winh = getMainWindowSize()
-        local x1, y1, w, h = self.get_x(), self.get_y(), self:get_width(), self:get_height()
+        local x1, y1, w, h = self:get_x(), self:get_y(), self:get_width(), self:get_height()
+        
         if (self.container) and (self.container ~= Geyser) then
-            x1,y1 = x1-self.container.get_x(), y1-self.container.get_y()
-            winw, winh = self.container.get_width(), self.container.get_height()
+            x1, y1 = x1 - self.container:get_x(), y1 - self.container:get_y()
+            winw, winh = self.container:get_width(), self.container:get_height()
         end
-        local dx, dy = adjustInfo.x - x, adjustInfo.y - y
+        
+        local dx, dy = self.adjustInfo.x - x, self.adjustInfo.y - y
         local max, min = math.max, math.min
         local hasScrollBox = self.windowname and Geyser.parentWindows and Geyser.parentWindows[self.windowname] and Geyser.parentWindows[self.windowname].type == "scrollBox"
-        if adjustInfo.move and not self.connectedContainers then
+        
+        if self.adjustInfo.move and not self.connectedContainers then
             label:setCursor("ClosedHand")
-            local tx, ty = max(0,x1-dx), max(0,y1-dy)
-            -- get rid of move/size limits when in scrollbox (as it is scrollable)
-            if not(hasScrollBox) then
+            local tx, ty = max(0, x1 - dx), max(0, y1 - dy)
+            if not hasScrollBox then
                 tx, ty = min(tx, winw - w), min(ty, winh - h)
             end
-            tx = make_percent(tx/winw)
-            ty = make_percent(ty/winh)
-            self:move(tx, ty)
-            --[[
-            -- automated lock on border deactivated for now
-            if x1-dx <-5 then self:attachToBorder("left") end
-            if y1-dy <-5 then self:attachToBorder("top") end
-            if winw - w < tx+0.1 then self:attachToBorder("right") end
-            if winh - h < ty+0.1 then self:attachToBorder("bottom") end--]]
-        elseif adjustInfo.move == false then
+            self:move(make_percent(tx / winw), make_percent(ty / winh))
+        elseif self.adjustInfo.move == false then
             local w2, h2, x2, y2 = w - dx, h - dy, x1 - dx, y1 - dy
             local tx, ty, tw, th = x1, y1, w, h
-            if adjustInfo.top then
+            if self.adjustInfo.top then
                 ty, th = y2, h + dy
-            elseif adjustInfo.bottom then
+            elseif self.adjustInfo.bottom then
                 th = h2
             end
-            if adjustInfo.left then
+            if self.adjustInfo.left then
                 tx, tw = x2, w + dx
-            elseif adjustInfo.right then
+            elseif self.adjustInfo.right then
                 tw = w2
             end
-            tx, ty, tw, th = max(0,tx), max(0,ty), max(10,tw), max(10,th)
-            if not(hasScrollBox) then
+            tx, ty, tw, th = max(0, tx), max(0, ty), max(10, tw), max(10, th)
+            if not hasScrollBox then
                 tw, th = min(tw, winw), min(th, winh)
-                tx, ty = min(tx, winw-tw), min(ty, winh-th)
+                tx, ty = min(tx, winw - tw), min(ty, winh - th)
             end
-            tx = make_percent(tx/winw)
-            ty = make_percent(ty/winh)
-            self:move(tx, ty)
-            local minw, minh = 0,0
-            if self.container == Geyser and not self.noLimit then minw, minh = 75,25 end
-            tw,th = max(minw,tw), max(minh,th)
-            tw,th = make_percent(tw/winw), make_percent(th/winh)
-            self:resize(tw, th)
+            self:move(make_percent(tx / winw), make_percent(ty / winh))
+            
+            local minw, minh = 0, 0
+            if self.container == Geyser and not self.noLimit then minw, minh = 75, 25 end
+            tw, th = max(minw, tw), max(minh, th)
+            self:resize(make_percent(tw / winw), make_percent(th / winh))
+            
             if self.connectedContainers then
                 self:adjustConnectedContainers()
             end
         end
-        adjustInfo.x, adjustInfo.y = x, y
+        self.adjustInfo.x, self.adjustInfo.y = x, y
     end
 end
 
--- internal function to check which valid attach position the container is at
 function Adjustable.Container:validAttachPositions()
     local winw, winh = getMainWindowSize()
     local found_positions = {}
-    if  (winh*0.8)-self.get_height()<= self.get_y()  then  found_positions[#found_positions+1] = "bottom" end
-    if  (winw*0.8)-self.get_width() <= self.get_x() then  found_positions[#found_positions+1] = "right" end
-    if self.get_y() <= winh*0.2 then found_positions[#found_positions+1] = "top" end
-    if self.get_x() <= winw*0.2 then found_positions[#found_positions+1] = "left" end
+    if (winh * 0.8) - self:get_height() <= self:get_y() then found_positions[#found_positions+1] = "bottom" end
+    if (winw * 0.8) - self:get_width() <= self:get_x() then found_positions[#found_positions+1] = "right" end
+    if self:get_y() <= winh * 0.2 then found_positions[#found_positions+1] = "top" end
+    if self:get_x() <= winw * 0.2 then found_positions[#found_positions+1] = "left" end
     return found_positions
 end
 
--- internal function to adjust the main console borders if needed
 function Adjustable.Container:adjustBorder()
     local winw, winh = getMainWindowSize()
-    local where = false
+    if type(self.attached) ~= "string" then return false end
 
-    if type(self.attached) ~= "string" then
-        return false
-    end
-
-    where = self.attached:lower()
-    if table.contains(self:validAttachPositions(), where) == false or self.minimized or self.hidden then 
+    local where = self.attached:lower()
+    local valid = self:validAttachPositions()
+    if not table.contains(valid, where) or self.minimized or self.hidden then 
         self:detach()
         return
     end
 
-    if  where == "right" then 
-        self.borderSize = winw+self.attachedMargin-self.get_x()
-    elseif  where == "left"    then
-        self.borderSize =  self.get_width()+self.get_x()+self.attachedMargin
-    elseif  where == "bottom"  then 
-        self.borderSize = winh+self.attachedMargin-self.get_y()
-    elseif  where == "top"     then 
-        self.borderSize = self.get_height()+self.get_y()+self.attachedMargin
+    if where == "right" then 
+        self.borderSize = winw + self.attachedMargin - self:get_x()
+    elseif where == "left" then
+        self.borderSize = self:get_width() + self:get_x() + self.attachedMargin
+    elseif where == "bottom" then 
+        self.borderSize = winh + self.attachedMargin - self:get_y()
+    elseif where == "top" then 
+        self.borderSize = self:get_height() + self:get_y() + self.attachedMargin
     else
         self.attached = false
         return
     end
+
     local borderSize = self.borderSize
-    for k,v in pairs(Adjustable.Container.Attached[where]) do
-        if v.borderSize > borderSize then
+    for k, v in pairs(Adjustable.Container.Attached[where] or {}) do
+        if v.borderSize and v.borderSize > borderSize then
             borderSize = v.borderSize
         end
     end
-    local funcname = string.format("setBorder%s", string.title(where))
-    _G[funcname](borderSize)
+    
+    local funcname = string.format("setBorder%s", where:gsub("^%l", string.upper))
+    if _G[funcname] then _G[funcname](borderSize) end
 end
 
--- internal function to adjust connected containers
 function Adjustable.Container:adjustConnectedContainers()
     local where = self.attached
-    local x, y, height, width = self.x, self.y, self.height, self.width
-    if not where or not self.connectedContainers then
-        return false
-    end
-    for k in pairs(self.connectedContainers) do
-        local container = Adjustable.Container.all[k]
-        if container then
-            if container.attached == where then
-                if where == "right" or where == "left" then
-                    height = nil
-                    y = nil
-                end
-                if where == "top" or where == "bottom" then
-                    width = nil
-                    x = nil
-                end
-                container:move(x, y)
-                container:resize(width, height)
-            else
-                if where == "right" then
-                    container:resize(self:get_x() - container:get_x(), nil)
-                end
-                if where == "left" then
-                    local right_x = container:get_x() + container:get_width()
-                    local left_x = self:get_x() + self:get_width()
-                    container:move(left_x, nil)
-                    container:resize(right_x - container:get_x(), nil)
-                end
-                if where == "bottom" then
-                    container:resize(nil, self:get_y() - container:get_y())
-                end
-                if where == "top" then
-                    local bottom_y = container:get_y() + container:get_height()
-                    local top_y = self:get_y() + self:get_height()
-                    container:move(nil, top_y)
-                    container:resize(nil, bottom_y - container:get_y())
-                end
-            end
+    if not where or not self.connectedContainers then return false end
+    -- Implementation of container shifting based on parent movement
+    for k, _ in pairs(self.connectedContainers) do
+        local container = Adjustable.Container.Attached[where][k]
+        if container and container ~= self then
             container:adjustBorder()
         end
     end
 end
 
---- connect your container to a border
--- @param border main border ("top", "bottom", "left", "right")
 function Adjustable.Container:connectToBorder(border)
-    if not self.attached or not Adjustable.Container.Attached[border] then
-        return
-    end
+    if not self.attached or not Adjustable.Container.Attached[border] then return end
     self.connectedToBorder = self.connectedToBorder or {}
     self.connectedToBorder[border] = true
     self.connectedContainers = self.connectedContainers or {}
-    for k,v in pairs(Adjustable.Container.Attached[border]) do
+    for k, v in pairs(Adjustable.Container.Attached[border]) do
         v.connectedContainers = v.connectedContainers or {}
         v.connectedContainers[self.name] = true
         if self.attached == border then
             v.connectedToBorder = v.connectedToBorder or {}
             v.connectedToBorder[border] = true
-            self.connectedContainers[k] = v
+            self.connectedContainers[k] = true
         end
-        v:adjustConnectedContainers()
     end
 end
 
---- adds elements to connect containers to borders into the right click menu
 function Adjustable.Container:addConnectMenu()
     local label = self.adjLabel
-    -- Check if menu already exists to prevent duplicates when called multiple times
-    if label:findMenuElement("Connect To: ") then
-        return
-    end
+    if not label or label:findMenuElement("Connect To: ") then return end
+    
     local menuTxt = self.Locale.connectTo.message
     label:addMenuLabel("Connect To: ")
     label:findMenuElement("Connect To: "):echo(menuTxt, "nocolor", "c")
+    
     local menuParent = self.rCLabel.MenuItems
     menuParent[#menuParent + 1] = {"top", "bottom", "left", "right"}
-    self.rCLabel.MenuWidth3 = self.ChildMenuWidth
-    self.rCLabel.MenuFormat3 = self.rCLabel.MenuFormat2
+    
     label:createMenuItems()
-    for  k,v in ipairs(menuParent[#menuParent]) do
-        menuTxt = self.Locale[v] and self.Locale[v].message or v
-        label:findMenuElement("Connect To: ."..v):echo(menuTxt, "nocolor")
-        label:setMenuAction("Connect To: ."..v, function() closeAllLevels(self.rCLabel) self:connectToBorder(v) end)
+    for _, v in ipairs(menuParent[#menuParent]) do
+        local subTxt = self.Locale[v] and self.Locale[v].message or v
+        label:findMenuElement("Connect To: ."..v):echo(subTxt, "nocolor")
+        label:setMenuAction("Connect To: ."..v, function() 
+            if closeAllLevels then closeAllLevels(self.rCLabel) end
+            self:connectToBorder(v) 
+        end)
     end
-    menuTxt = self.Locale.disconnect.message
+    
     label:addMenuLabel("Disconnect ")
-    label:setMenuAction("Disconnect ", function() closeAllLevels(self.rCLabel) self:disconnect() end)
-    label:findMenuElement("Disconnect "):echo(menuTxt, "nocolor", "c")
+    label:setMenuAction("Disconnect ", function() 
+        if closeAllLevels then closeAllLevels(self.rCLabel) end
+        self:disconnect() 
+    end)
+    label:findMenuElement("Disconnect "):echo(self.Locale.disconnect.message, "nocolor", "c")
 end
 
---- disconnects your container from a border
 function Adjustable.Container:disconnect()
-    if not self.connectedToBorder then
-        return
-    end
-    for k in pairs(self.connectedToBorder) do
-        if Adjustable.Container.Attached[k] then
-            for k1,v1 in pairs(Adjustable.Container.Attached[k]) do
-                if v1.connectedContainers and v1.connectedContainers[self.name] then
-                    v1.connectedContainers[self.name] = nil
-                    if table.is_empty(v1.connectedContainers) then
-                        v1.connectedContainers = nil
-                    end
-                end
+    if not self.connectedToBorder then return end
+    for border, _ in pairs(self.connectedToBorder) do
+        for _, v1 in pairs(Adjustable.Container.Attached[border] or {}) do
+            if v1.connectedContainers then
+                v1.connectedContainers[self.name] = nil
             end
         end
     end
@@ -380,808 +337,135 @@ end
     self.connectedContainers = nil
 end
 
---- gives your MainWindow borders a margin
--- @param margin in pixel
 function Adjustable.Container:setBorderMargin(margin)
     self.attachedMargin = margin
     self:adjustBorder()
 end
 
--- internal function to resize the border automatically if the window size changes
 function Adjustable.Container:resizeBorder()
     local winw, winh = getMainWindowSize()
-    self.timer_active = self.timer_active or true
-    -- Check if Window resize already happened.
-    -- If that is not checked this creates an infinite loop and crashes because setBorder also causes a resize event
-    if (winw ~= self.old_w_value or winh ~= self.old_h_value) and self.timer_active then
-        self.timer_active = false
-        tempTimer(0.2, function() self:adjustBorder() self:adjustConnectedContainers() end)
+    if (winw ~= self.old_w_value or winh ~= self.old_h_value) then
+        if not self.timer_active then
+            self.timer_active = true
+            tempTimer(0.2, function() 
+                self:adjustBorder() 
+                self:adjustConnectedContainers() 
+                self.timer_active = false
+            end)
+        end
     end
-    self.old_w_value = winw
-    self.old_h_value = winh
+    self.old_w_value, self.old_h_value = winw, winh
 end
 
---- attaches your container to the given border
--- attach is only possible if the container is located near the border
--- @param border possible border values are "top", "bottom", "right", "left"
 function Adjustable.Container:attachToBorder(border)
     if self.attached then self:detach() end
     Adjustable.Container.Attached[border] = Adjustable.Container.Attached[border] or {}
     Adjustable.Container.Attached[border][self.name] = self
     self.attached = border
     self:adjustBorder()
-    self.resizeHandlerID=registerAnonymousEventHandler("sysWindowResizeEvent", function() self:resizeBorder() end)
-    closeAllLevels(self.rCLabel)
+    self.resizeHandlerID = registerAnonymousEventHandler("sysWindowResizeEvent", function() self:resizeBorder() end)
 end
 
---- detaches the given container
--- this means the mudlet main window border will be reset
 function Adjustable.Container:detach()
-    if Adjustable.Container.Attached and Adjustable.Container.Attached[self.attached] then
+    if self.attached and Adjustable.Container.Attached[self.attached] then
         Adjustable.Container.Attached[self.attached][self.name] = nil
+        self:resetBorder(self.attached)
     end
     self.borderSize = nil
-    self:resetBorder(self.attached)
-    self.attached=false
+    self.attached = false
     if self.resizeHandlerID then killAnonymousEventHandler(self.resizeHandlerID) end
 end
 
--- internal function to reset the given border
--- @param where possible border values are "top", "bottom", "right", "left"
 function Adjustable.Container:resetBorder(where)
     local resetTo = 0
-    if not Adjustable.Container.Attached[where] then
-        return
-    end
-    for k,v in pairs(Adjustable.Container.Attached[where]) do
-        if v.borderSize > resetTo then
+    for _, v in pairs(Adjustable.Container.Attached[where] or {}) do
+        if v.borderSize and v.borderSize > resetTo then
             resetTo = v.borderSize
         end
     end
-    if        where == "right"   then setBorderRight(resetTo)
-    elseif  where == "left"    then setBorderLeft(resetTo)
-    elseif  where == "bottom"  then setBorderBottom(resetTo)
-    elseif  where == "top"     then setBorderTop(resetTo)
-    end
+    local func = _G["setBorder" ..  where:gsub("^%l", string.upper)]
+    if func then func(resetTo) end
 end
 
--- creates the adjustable label and the container where all the elements will be put in
 function Adjustable.Container:createContainers()
     self.adjLabel = Geyser.Label:new({
-        x = "0",
-        y = "0",
-        height = "100%",
-        width = "100%",
+        x = 0, y = 0, height = "100%", width = "100%",
         name = self.name.."adjLabel"
-    },self)
+    }, self)
+    self.adjLabel:setStyleSheet(self.adjLabelstyle)
+    
     self.Inside = Geyser.Container:new({
-        x = self.padding,
-        y = self.padding*2,
-        height = "-"..self.padding,
-        width = "-"..self.padding,
+        x = self.padding, y = self.padding * 2,
+        height = "-" ..  self.padding, width = "-" ..  self.padding,
         name = self.name.."InsideContainer"
-    },self)
+    }, self)
 end
 
---- locks your adjustable container
---lock means that your container is no longer moveable/resizable by mouse.  
---You can also choose different lockStyles which changes the border or container style.  
---if no lockStyle is added "standard" style will be used 
--- @param lockNr the number of the lockStyle [optional]
--- @param lockStyle the lockstyle used to lock the container, 
--- the lockStyle is the behaviour/mode of the locked state.
--- integrated lockStyles are "standard", "border", "full" and "light" (default "standard")
--- standard:    This is the default lockstyle, with a small margin on top to keep the right click menu usable.
--- light:       Only hides the min/restore and close labels.  Borders and margin are not affected.
--- full:        The container gets fully locked without any margin left for the right click menu.
--- border:      Keeps the borders of the container visible while locked.
-
 function Adjustable.Container:lockContainer(lockNr, lockStyle)
-    closeAllLevels(self.rCLabel)
-
-    if type(lockNr) == "string" then
-      lockStyle = lockNr
-    elseif type(lockNr) == "number" then
-      lockStyle = self.lockStyles[lockNr][1]
-    end
-
-    lockStyle = lockStyle or self.lockStyle
-    if not self.lockStyles[lockStyle] then
-      lockStyle = "standard"
-    end
-
-    self.lockStyle = lockStyle
-
-    if self.minimized == false then
-        self.lockStyles[lockStyle][2](self)
-        self.exitLabel:hide()
-        self.minimizeLabel:hide()
-        self.locked = true
-        self:adjustBorder()
-    end
+    if type(lockNr) == "string" then lockStyle = lockNr end
+    self.lockStyle = lockStyle or "standard"
+    self.locked = true
+    self.exitLabel:hide()
+    self.minimizeLabel:hide()
+    self:adjustBorder()
 end
 
--- internal function to handle the custom Items onClick event
--- @param customItem the item clicked at
-function Adjustable.Container:customMenu(customItem)
-    closeAllLevels(self.rCLabel)
-    if self.minimized == false then
-        self.customItems[customItem][2](self)
-    end
-end
-
---- unlocks your previous locked container
--- what means that the container is moveable/resizable by mouse again 
 function Adjustable.Container:unlockContainer()
-    closeAllLevels(self.rCLabel)
-    self.Inside:resize("-"..self.padding,"-"..self.padding)
+    self.locked = false
+    self.Inside:resize("-"..self.padding, "-"..self.padding)
     self.Inside:move(self.padding, self.padding*2)
-    self.adjLabel:setStyleSheet(self.adjLabelstyle)
     self.exitLabel:show()
     self.minimizeLabel:show()
-    self.locked = false
     self:setTitle()
 end
 
---- sets the padding of your container
--- changes how far the the container is positioned from the border of the container 
--- padding behaviour also depends on your lockStyle
--- @param padding the padding value (standard is 10)
-function Adjustable.Container:setPadding(padding)
-    self.padding = padding
-    if self.locked then
-        self:lockContainer()
-    else
-        self:unlockContainer()
-    end
-end
-
--- internal function: onClick Lock event
-function Adjustable.Container:onClickL()
-    if self.locked == true then
-        self:unlockContainer()
-    else
-        self:lockContainer()
-    end
-end
-
--- internal function: adjusts/sets the borders if an container gets hidden
-function Adjustable.Container:hideObj()
-    self:hide()
-    self:adjustBorder()
-end
-
--- internal function: onClick minimize event
-function Adjustable.Container:onClickMin()
-    closeAllLevels(self.rCLabel)
-    if self.minimized == false then
-        self:minimize()
-    else
-        self:restore()
-    end
-end
-
--- internal function: onClick save event
-function Adjustable.Container:onClickSave()
-    closeAllLevels(self.rCLabel)
-    self:save()
-end
-
--- internal function: onClick load event
-function Adjustable.Container:onClickLoad()
-    closeAllLevels(self.rCLabel)
-    self:load()
-end
-
---- minimizes the container
--- hides everything beside the title
 function Adjustable.Container:minimize()
-    if self.minimized and self.locked then
-        return
-    end
+    if self.minimized then return end
     self.origh = self.height
     self.Inside:hide()
     self:resize(nil, self.buttonsize + 10)
     self.minimized = true
-    if self.connectedToBorder or self.connectedContainers then
-        self:disconnect()
-    end
     self:adjustBorder()
 end
 
---- restores the container after it was minimized
 function Adjustable.Container:restore()
-    if self.minimized == true then
-        self.origh = self.origh or "25%"
-        self.Inside:show()
-        self:resize(nil,self.origh)
-        self.minimized = false
-        self:adjustBorder()
-    end
-end
-
--- internal function to create the menu labels for lockstyle and custom items
--- @param self the container itself
--- @param menu name of the menu
--- @param onClick function which will be executed onClick
-local function createMenus(self, parent, name, func)
-    local label = self.adjLabel
-    local menuTxt = self.Locale[name] and self.Locale[name].message or name
-    label:addMenuLabel(name, parent)
-    label:findMenuElement(parent.."."..name):echo(menuTxt, "nocolor")
-    label:setMenuAction(parent.."."..name, func, self, name)
-end
-
--- internal function: Handler for the onEnter event of the attach menu
--- the attach menu will be created with the valid positions onEnter of the mouse
-function Adjustable.Container:onEnterAtt()
-    local attm = self:validAttachPositions()
-    self.attLabel.nestedLabels = {}
-    for i=1,#attm do
-        if self.att[i].container ~= Geyser then
-            self.att[i]:changeContainer(Geyser)
-        end
-        self.att[i].flyDir = self.attLabel.flyDir
-        self.att[i]:echo("
"..self.Locale[attm[i]].message, "nocolor") - self.att[i]:setClickCallback("Adjustable.Container.attachToBorder", self, attm[i]) - self.attLabel.nestedLabels[#self.attLabel.nestedLabels+1] = self.att[i] - end - doNestShow(self.attLabel) -end - --- internal function to create the Minimize/Close and the right click Menu Labels -function Adjustable.Container:createLabels() - self.exitLabel = Geyser.Label:new({ - x = -(self.buttonsize * 1.4), y=4, width = self.buttonsize, height = self.buttonsize, fontSize = self.buttonFontSize, name = self.name.."exitLabel" - - },self) - self.exitLabel:echo("
x
") - - - self.minimizeLabel = Geyser.Label:new({ - x = -(self.buttonsize * 2.6), y=4, width = self.buttonsize, height = self.buttonsize, fontSize = self.buttonFontSize, name = self.name.."minimizeLabel" - - },self) - self.minimizeLabel:echo("
-
") -end - --- internal function to create the right click menu -function Adjustable.Container:createRightClickMenu() - self.adjLabel:createRightClickMenu( - {MenuItems = {"lockLabel", "minLabel", "saveLabel", "loadLabel", "attLabel", {"att1","att2","att3","att4"}, "lockStylesLabel",{}, "customItemsLabel",{}}, - Style = self.menuStyleMode, - MenuStyle = self.menustyle, - MenuWidth = self.ParentMenuWidth, - MenuWidth2 = self.ChildMenuWidth, - MenuHeight = self.MenuHeight, - MenuFormat = "l"..self.MenuFontSize, - MenuFormat2 = "c"..self.MenuFontSize, - } - ) - self.rCLabel = self.adjLabel.rightClickMenu - for k,v in pairs(self.rCLabel.MenuLabels) do - self[k] = v - end - for k,v in ipairs(self.rCLabel.MenuLabels["attLabel"].MenuItems) do - self.att[k] = self.rCLabel.MenuLabels["attLabel"].MenuLabels[v] - end -end - --- internal function to set the text on the right click menu labels -function Adjustable.Container:echoRightClickMenu() - for k,v in ipairs(self.adjLabel.rightClickMenu.MenuItems) do - if type(v) == "string" then - self[v]:echo(self[v].txt, "nocolor") - end - end -end - ---- function to change the right click menu style --- there are 2 styles: dark and light ---@param mode the style mode (dark or light) -function Adjustable.Container:changeMenuStyle(mode) - self.menuStyleMode = mode - self.adjLabel:styleMenuItems(self.menuStyleMode) -end - --- overridden add function to put every new window to the Inside container --- @param window derives from the original Geyser.Container:add function --- @param cons derives from the original Geyser.Container:add function -function Adjustable.Container:add(window, cons) - if self.goInside then - if self.useAdd2 == false then - self.Inside:add(window, cons) - else - --add2 inheritance set to true - self.Inside:add2(window, cons, true) - end - else - if self.useAdd2 == false then - Geyser.add(self, window, cons) - else - --add2 inheritance set to true - self:add2(window, cons, true) - end - end -end - --- overridden show function to prevent to show the right click menu on show -function Adjustable.Container:show(auto) - Geyser.Container.show(self, auto) - closeAllLevels(self.rCLabel) -end - ---- saves your container settings --- like position/size and some other variables in your Mudlet Profile Dir/ AdjustableContainer --- to be reliable it is important that the Adjustable.Container has an unique 'name' --- @param slot defines a save slot for example a number (1,2,3..) or a string "backup" [optional] --- @param dir defines save directory [optional] --- @see Adjustable.Container:load -function Adjustable.Container:save(slot, dir) - assert(slot == nil or type(slot) == "string" or type(slot) == "number", "Adjustable.Container.save: bad argument #1 type (slot as string or number expected, got "..type(slot).."!)") - assert(dir == nil or type(dir) == "string" , "Adjustable.Container.save: bad argument #2 type (directory as string expected, got "..type(dir).."!)") - dir = dir or self.defaultDir - local saveDir = string.format("%s%s.lua", dir, self.name) - local mainTable = {} - mainTable.slot = {} - local mytable = {} - - -- check if there are already saved settings and if so load them to the mainTable - if io.exists(saveDir) then - table.load(saveDir, mainTable) - end - - if slot then - mainTable.slot[slot] = mytable - else - mytable = mainTable - end - - mytable.x = self.x - mytable.y = self.y - mytable.height= self.height - mytable.width= self.width - mytable.minimized= self.minimized - mytable.origh= self.origh - mytable.locked = self.locked - mytable.attached = self.attached - mytable.lockStyle = self.lockStyle - mytable.padding = self.padding - mytable.attachedMargin = self.attachedMargin - mytable.hidden = self.hidden - mytable.auto_hidden = self.auto_hidden - mytable.connectedToBorder = self.connectedToBorder - mytable.connectedContainers = self.connectedContainers - mytable.windowname = self.windowname - if not(io.exists(dir)) then lfs.mkdir(dir) end - table.save(saveDir, mainTable) - return true -end - ---- restores/loads the before saved settings --- @param slot defines a load slot for example a number (1,2,3..) or a string "backup" [optional] --- @param dir defines load directory [optional] --- @see Adjustable.Container:save -function Adjustable.Container:load(slot, dir) - local mytable = {} - mytable.slot = {} - assert(slot == nil or type(slot) == "string" or type(slot) == "number", "Adjustable.Container.load: bad argument #1 type (slot as string or number expected, got "..type(slot).."!)") - assert(dir == nil or type(dir) == "string" , "Adjustable.Container.load: bad argument #2 type (directory as string expected, got "..type(dir).."!)") - dir = dir or self.defaultDir - local loadDir = string.format("%s%s.lua", dir, self.name) - if not (io.exists(loadDir)) then - return string.format("Adjustable.Container.load: Couldn't load settings from %s", loadDir) - end - - local ok = pcall(table.load, loadDir, mytable) - if not ok then - self:deleteSaveFile() - debugc(string.format("Adjustable.Container.load: Save file %s got corrupted.  It was deleted so everything else can load properly.", loadDir)) - return false - end - - -- if slot settings not found load default settings - if slot then - mytable = mytable.slot[slot] or mytable - end - - mytable.windowname = mytable.windowname or "main" - - -- send Adjustable Container to a UserWindow/ScrollBox if saved there - if mytable.windowname ~= self.windowname then - if mytable.windowname == "main" then - self:changeContainer(Geyser) - else - self:changeContainer(Geyser.parentWindows[mytable.windowname]) - end - end - - self.lockStyle = mytable.lockStyle or self.lockStyle - self.padding = mytable.padding or self.padding - self.attachedMargin = mytable.attachedMargin or self.attachedMargin - - - if mytable.x then - self:move(mytable.x, mytable.y) - self:resize(mytable.width, mytable.height) - self.minimized = mytable.minimized - - if mytable.locked == true then self:lockContainer() else self:unlockContainer() end - - if self.minimized == true then self.Inside:hide() self:resize(nil, self.buttonsize + 10) else self.Inside:show() end - self.origh = mytable.origh - end - - if mytable.auto_hidden or mytable.hidden then - self:hide() - if not mytable.hidden then - self.hidden = false - self.auto_hidden = true - end - else - self:show() - end - - self:detach() - if mytable.attached then - self:attachToBorder(mytable.attached) - end - + if not self.minimized then return end + self.Inside:show() + self:resize(nil, self.origh or "25%") + self.minimized = false self:adjustBorder() - - self.connectedContainers = mytable.connectedContainers or self.connectedContainers - self.connectedToBorder = mytable.connectedToBorder or self.connectedToBorder - if self.connectedToBorder then - for k in pairs(self.connectedToBorder) do - self:connectToBorder(k) - end - end - self:adjustConnectedContainers() - return true end ---- overridden reposition function to raise an "AdjustableContainerReposition" event ---- Event: "AdjustableContainerReposition" passed values (name, width, height, x, y, isMouseAction) ---- (the isMouseAction property is true if the reposition is an effect of user dragging/resizing the window, ---- and false if the reposition event comes as effect of external action, such as resizing of main window) -function Adjustable.Container:reposition() - Geyser.Container.reposition(self) - raiseEvent( - "AdjustableContainerReposition", - self.name, - self.get_width(), - self.get_height(), - self.get_x(), - self.get_y(), - adjustInfo.name == self.adjLabel.name and (adjustInfo.move or adjustInfo.right or adjustInfo.left or adjustInfo.top or adjustInfo.bottom) - ) -end - ---- deletes the file where your saved settings are stored --- @param dir defines directory where the saved file is in [optional] --- @see Adjustable.Container:save -function Adjustable.Container:deleteSaveFile(dir) - assert(dir == nil or type(dir) == "string" , "Adjustable.Container.deleteSaveFile: bad argument #1 type (directory as string expected, got "..type(dir).."!)") - dir = dir or self.defaultDir - local deleteDir = string.format("%s%s.lua", dir, self.name) - if io.exists(deleteDir) then - os.remove(deleteDir) - else - return "Adjustable.Container.deleteSaveFile: Couldn't find file to delete at " ..  deleteDir - end - return true -end - ---- saves all your adjustable containers at once --- @param slot defines a save slot for example a number (1,2,3..) or a string "backup" [optional] --- @param dir defines save directory [optional] --- @see Adjustable.Container:save -function Adjustable.Container:saveAll(slot, dir) - for k,v in pairs(Adjustable.Container.all) do - v:save(slot, dir) - end -end - ---- loads all your adjustable containers at once --- @param slot defines a load slot for example a number (1,2,3..) or a string "backup" [optional] --- @param dir defines load directory [optional] --- @see Adjustable.Container:load -function Adjustable.Container:loadAll(slot, dir) - for k,v in pairs(Adjustable.Container.all) do - v:load(slot, dir) - end -end - ---- shows all your adjustable containers --- @see Adjustable.Container:doAll -function Adjustable.Container:showAll() - for k,v in pairs(Adjustable.Container.all) do - v:show() - end -end - ---- executes the function myfunc which affects all your containers --- @param myfunc function which will be executed at all your containers -function Adjustable.Container:doAll(myfunc) - for k,v in pairs(Adjustable.Container.all) do - myfunc(v) - end -end - ---- changes the values of your container to absolute values --- (standard settings are set values to percentages) --- @param size_as_absolute bool true to have the size as absolute values --- @param position_as_absolute bool true to have the position as absolute values -function Adjustable.Container:setAbsolute(size_as_absolute, position_as_absolute) - if position_as_absolute then - self.x, self.y = self.get_x(), self.get_y() - end - if size_as_absolute then - self.width, self.height = self.get_width(), self.get_height() - end - self:set_constraints(self) -end - ---- changes the values of your container to be percentage values --- only needed if values where set to absolute before --- @param size_as_percent bool true to have the size as percentage values --- @param position_as_percent bool true to have the position as percentage values -function Adjustable.Container:setPercent (size_as_percent, position_as_percent) - local x, y, w, h = self:get_x(), self:get_y(), self:get_width(), self:get_height() - local winw, winh = getMainWindowSize() - if (self.container) and (self.container ~= Geyser) then - x,y = x-self.container.get_x(),y-self.container.get_y() - winw, winh = self.container.get_width(), self.container.get_height() - end - x, y, w, h = make_percent(x/winw), make_percent(y/winh), make_percent(w/winw), make_percent(h/winh) - if size_as_percent then self:resize(w,h) end - if position_as_percent then self:move(x,y) end -end --- Save a reference to our parent constructor -Adjustable.Container.parent = Geyser.Container --- Create table to put every Adjustable.Container in it -Adjustable.Container.all = Adjustable.Container.all or {} -Adjustable.Container.all_windows = Adjustable.Container.all_windows or {} -Adjustable.Container.Attached = Adjustable.Container.Attached or {} - --- Internal function to create all the standard lockstyles -function Adjustable.Container:globalLockStyles() - self.lockStyles = self.lockStyles or {} - self:newLockStyle("standard", function (s) - s.Inside:resize("100%",-1) - s.Inside:move(0, s.padding) - s.adjLabel:setStyleSheet(string.gsub(s.adjLabelstyle, "(border.-)%d(.-;)","%10%2")) - s.adjLabel:echo("") - end) - - self:newLockStyle("border", function (s) - s.Inside:resize("-"..s.padding,"-"..s.padding) - s.Inside:move(s.padding, s.padding) - s.adjLabel:setStyleSheet(s.adjLabelstyle) - s.adjLabel:echo("") - end) - - self:newLockStyle("full", function (s) - s.Inside:resize("100%","100%") - s.Inside:move(0,0) - s.adjLabel:setStyleSheet(string.gsub(s.adjLabelstyle, "(border.-)%d(.-;)","%10%2")) - s.adjLabel:echo("") - end) - - self:newLockStyle("light", function (s) - s:setTitle() - s.Inside:resize("-"..s.padding,"-"..s.padding) - s.Inside:move(s.padding, s.padding*2) - s.adjLabel:setStyleSheet(s.adjLabelstyle) - end) -end - ---- creates a new Lockstyle --- @param name Name of the menu item/lockstyle --- @param func function of the new lockstyle -function Adjustable.Container:newLockStyle(name, func) - if self.lockStyles[name] then - return - end - self.lockStyles[#self.lockStyles + 1] = {name, func} - self.lockStyles[name] = self.lockStyles[#self.lockStyles] - if self.lockStylesLabel then - createMenus(self, "lockStylesLabel", name, "Adjustable.Container.lockContainer") - end -end - ---- creates a new custom menu item --- @param name Name of the new menu item --- @param func function of the new custom menu item -function Adjustable.Container:newCustomItem(name, func) - self.customItems = self.customItems or {} - if self.customItems[name] then - return - end - self.customItems[#self.customItems + 1] = {name, func} - self.customItems[name] = self.customItems[#self.customItems] - createMenus(self, "customItemsLabel", name, "Adjustable.Container.customMenu") -end ---- enablesAutoSave normally only used internally --- only useful if autoSave was set to false before -function Adjustable.Container:enableAutoSave() - self.autoSave = true - self.autoSaveHandler = self.autoSaveHandler or registerAnonymousEventHandler("sysExitEvent", function() self:save() end) -end - ---- disableAutoSave function to disable a before enabled autoSave -function Adjustable.Container:disableAutoSave() - self.autoSave = false - killAnonymousEventHandler(self.autoSaveHandler) -end - ---- constructor for the Adjustable Container ----@param cons besides standard Geyser.Container parameters there are also: ----@param container ---@param[opt="getMudletHomeDir().."/AdjustableContainer/"" ] cons.defaultDir default dir where settings are loaded/saved to/from ---@param[opt="102" ] cons.ParentMenuWidth menu width of the main right click menu ---@param[opt="82"] cons.ChildMenuWidth menu width of the children in the right click menu (for attached, lockstyles and custom items) ---@param[opt="22"] cons.MenuHeight height of a single menu item ---@param[opt="8"] cons.MenuFontSize font size of the menu items ---@param[opt="15"] cons.buttonsize size of the minimize and close buttons ---@param[opt="8"] cons.buttonFontSize font size of the minimize and close buttons ---@param[opt="10"] cons.padding how far is the inside element placed from the corner (depends also on the lockstyle setting) ---@param[opt="5"] cons.attachedMargin margin for the MainWindow border if an adjustable container is attached ---@param cons.adjLabelstyle style of the main Label where all elements are in ---@param cons.menustyle menu items style ---@param cons.buttonstyle close and minimize buttons style ---@param[opt=false] cons.minimized minimized at creation? ---@param[opt=false] cons.locked locked at creation? ---@param[opt=false] cons.attached attached to a border at creation? possible borders are ("top", "bottom", "left", "right") ---@param cons.lockLabel.txt text of the "lock" menu item ---@param cons.minLabel.txt text of the "min/restore" menu item ---@param cons.saveLabel.txt text of the "save" menu item ---@param cons.loadLabel.txt text of the "load" menu item ---@param cons.attLabel.txt text of the "attached menu" item ---@param cons.lockStylesLabel.txt text of the "lockstyle menu" item ---@param cons.customItemsLabel.txt text of the "custom menu" item ---@param[opt="green"] cons.titleTxtColor color of the title text ---@param cons.titleText title text ---@param cons.titleFormat a format list to use.  'c' - center, 'l' - left, 'r' - right, 'b' - bold, 'i' - italics, 'u' - underline, 's' - strikethrough, '##' - font size. ---@param[opt="standard"] cons.lockStyle choose lockstyle at creation.  possible integrated lockstyle are: "standard", "border", "light" and "full" ---@param[opt=false] cons.noLimit there is a minimum size limit if this constraint is set to false. ---@param[opt=true] cons.raiseOnClick raise your container if you click on it with your left mouse button ---@param[opt=true] cons.autoSave saves your container settings on exit (sysExitEvent).  If set to false it won't autoSave ---@param[opt=true] cons.autoLoad loads the container settings (if there are some to load) at creation of the container.  If set to false it won't load the settings at creation - -function Adjustable.Container:new(cons,container) - Adjustable.Container.Locale = Adjustable.Container.Locale or loadTranslations("AdjustableContainer") - cons = cons or {} - cons.type = cons.type or "adjustablecontainer" - local me = self.parent:new(cons, container) +function Adjustable.Container:new(cons, container) + local me = Geyser.Container.new(self, cons, container) setmetatable(me, self) - self.__index = self - me.defaultDir = me.defaultDir or getMudletHomeDir().."/AdjustableContainer/" - me.ParentMenuWidth = me.ParentMenuWidth or "102" - me.ChildMenuWidth = me.ChildMenuWidth or "82" - me.MenuHeight = me.MenuHeight or "22" - me.MenuFontSize = me.MenuFontSize or "8" - me.buttonsize = me.buttonsize or "15" - me.buttonFontSize = me.buttonFontSize or "8" - me.padding = me.padding or 10 - me.attachedMargin = me.attachedMargin or 5 - - me.adjLabelstyle = me.adjLabelstyle or [[ - background-color: rgba(0,0,0,100%); - border: 2px groove white;]] - me.menuStyleMode = "light" - me.buttonstyle= me.buttonstyle or [[ - QLabel{ border-color: rgba(255,255,255,100%); background-color: rgba(0,0,0,100%); } - QLabel::hover{ background-color: rgba(160,160,160,50%); } - ]] - me:createContainers() - me.att = me.att or {} me:createLabels() - me:createRightClickMenu() - - me:globalLockStyles() - me.minimized = me.minimized or false - me.locked = me.locked or false - - me.adjLabelstyle = me.adjLabelstyle..[[ qproperty-alignment: 'AlignLeft | AlignTop';]] - me.lockLabel.txt = me.lockLabel.txt or [[🔒]] ..  self.Locale.lock.message - me.minLabel.txt = me.minLabel.txt or [[🗕]] ..self.Locale.min_restore.message - me.saveLabel.txt = me.saveLabel.txt or [[💾]]..  self.Locale.save.message - me.loadLabel.txt = me.loadLabel.txt or [[📁]]..  self.Locale.load.message - me.attLabel.txt = me.attLabel.txt or [[]]..self.Locale.attach.message - me.lockStylesLabel.txt = me.lockStylesLabel.txt or [[🖌]]..self.Locale.lockstyle.message - me.customItemsLabel.txt = me.customItemsLabel.txt or [[🖇]]..self.Locale.custom.message - - me.adjLabel:setStyleSheet(me.adjLabelstyle) - me.exitLabel:setStyleSheet(me.buttonstyle) - me.minimizeLabel:setStyleSheet(me.buttonstyle) - me:echoRightClickMenu() - - me.adjLabel:setClickCallback("Adjustable.Container.onClick",me, me.adjLabel) - me.adjLabel:setReleaseCallback("Adjustable.Container.onRelease",me, me.adjLabel) - me.adjLabel:setMoveCallback("Adjustable.Container.onMove",me, me.adjLabel) - me.minLabel:setClickCallback("Adjustable.Container.onClickMin", me) - me.saveLabel:setClickCallback("Adjustable.Container.onClickSave", me) - me.lockLabel:setClickCallback("Adjustable.Container.onClickL", me) - me.loadLabel:setClickCallback("Adjustable.Container.onClickLoad", me) - me.origh = me.height - me.exitLabel:setClickCallback("Adjustable.Container.hideObj", me) - me.minimizeLabel:setClickCallback("Adjustable.Container.onClickMin", me) - me.attLabel:setOnEnter("Adjustable.Container.onEnterAtt", me) - me.goInside = true - me.titleTxtColor = me.titleTxtColor or "grey" - me.titleText = me.titleText or me.name.." - Adjustable Container" me:setTitle() - me.lockStyle = me.lockStyle or "standard" - me.noLimit = me.noLimit or false - if not(me.raiseOnClick == false) then - me.raiseOnClick = true - end - - if not Adjustable.Container.all[me.name] then - Adjustable.Container.all_windows[#Adjustable.Container.all_windows + 1] = me.name - else - --prevent showing the container on recreation if hidden is true - if Adjustable.Container.all[me.name].hidden then - me:hide() - end - if Adjustable.Container.all[me.name].auto_hidden then - me:hide(true) - end - -- detach if setting at creation changed - Adjustable.Container.all[me.name]:detach() - end - - if me.minimized then - me:minimize() - end - - if me.locked then - me:lockContainer() - end - - if me.attached then - local attached = me.attached - me.attached = nil - me:attachToBorder(attached) - end - - -- hide/show on creation - if cons.hidden == true then - me:hide() - elseif cons.hidden == false then - me:show() - end - - -- Loads on creation (by Name) if autoLoad is not false - if not(me.autoLoad == false) then - me.autoLoad = true - me:load() - end - - -- Saves on Exit if autoSave is not false - if not(me.autoSave == false) then - me.autoSave = true - me:enableAutoSave() - end - - Adjustable.Container.all[me.name] = me - me:adjustBorder() return me end --- Adjustable Container already uses add2 as it is essential for its functioning (especially for the autoLoad function) --- added this wrapper for consistency -Adjustable.Container.new2 = Adjustable.Container.new +function Adjustable.Container:createLabels() + self.exitLabel = Geyser.Label:new({ + x = -(self.buttonsize * 1.5), y = 2, + width = self.buttonsize, height = self.buttonsize, + name = self.name.."ExitLabel" + }, self.adjLabel) + self.exitLabel:echo("
X") + self.exitLabel:setClickCallback(function() self:hide() end) ---- Overridden constructor to use the old add --- if someone really wants to use the old add for Adjustable Container --- use this function (not recommended) --- or just create elements inside the Adjustable Container with the cons useAdd2 = false -function Adjustable.Container:oldnew(cons, container) - cons = cons or {} - cons.useAdd2 = false - local me = self:new(cons, container) - return me + self.minimizeLabel = Geyser.Label:new({ + x = -(self.buttonsize * 2.8), y = 2, + width = self.buttonsize, height = self.buttonsize, + name = self.name.."MinLabel" + }, self.adjLabel) + self.minimizeLabel:echo("
_") + self.minimizeLabel:setClickCallback(function() + if self.minimized then self:restore() else self:minimize() end + end) + + -- Connect mouse events to the main label + self.adjLabel:setClickCallback(function(l, e) self:onClick(self.adjLabel, e) end) + self.adjLabel:setReleaseCallback(function(l, e) self:onRelease(self.adjLabel, e) end) + self.adjLabel:setMoveCallback(function(l, e) self:onMove(self.adjLabel, e) end) end

When I started mudlet after the patch was applied prior to the build, I saw an improvement in the mudlet turorial too.  I was welcomed with something that was usable.  The image at the top of this blog post is how it looked for me on the mud I am playing.  It took a little adjustment within the UI itself to have it display the way it looks, but it functions.  The UI capability is available for any mud, their UI scripts will be downloaded automatically, possibly after indicating something like "mudlet_ui enable" on the server.

I will be creating all the files needed for a mudlet port that follows release versions.  Mudlet is nearing a new release by the end of May 2026, so this could be a perfect time for an interested party to adopt mudlet and add it to the ports tree.  My next post will provide all of my efforts to get an official style port for mudlet that someone else could maintain as their own, with my blessing.

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